We wanted to explore combinations of the elaborate armor sets players can don and build a sci-fi samurai silhouette that felt fitting for our warrior-scholars, the Warlocks.” This created an immediate unmistakable impact. “And with Jin, we had the advantage of having some iconic face masks to work with from the source material. The way the tattoo, Blades of Chaos, and Guardian Shield have been integrated with the sci-fi armor make them feel natural to the world of Destiny, while still clearly reading as the Ghost of Sparta.” – Dela Longfish, Lead Character Concept Artist, Santa Monica Studio Working with the Destiny team has been so fulfilling because we’re able to see how those elements translate and are still strongly apparent in a fantastic, futuristic realm. When working on God of War (2018) and God of War Ragnarök, we were very mindful to retain the iconic elements that have always been an integral to Kratos’ design. “Throughout all the chapters of the God of War franchise, from the first game to the most recent, Kratos has always had very recognizable elements to his design, such as his tattoo and weapons. And we may have snuck a nod to the beard in the helmet design, of course.” We want to make sure our Titans feel like they can go out and slay a god or two when they put on this armor. “Beyond that it was all about embodying the strength and power of the character. “With Kratos, we would have been remiss to not make his iconic tattoos front and center of the design,” said Deeb. And, of course, the Hunter is a perfect match for a Nora-themed outfit.” – Ilya Golitsyn, Lead Artist, Guerrilla In this case, the overlaps were the sci-fi elements, for example, machine plating from various Horizon outfits and the hologram effects from Aloy’s Focus device. What truly made this outfit design work was finding the key points where the visual universes overlap and then using those as a ‘visual anchor’ to integrate the unique, organic Horizon material feel into Destiny’s universe. The trick is to find what both projects have in common. In the case of Destiny and Horizon, the former has a hi-tech and synthetic look, while the latter features a more natural and primitive feel. “It is always challenging to bring two very visually defined and powerful IPs together into one striking collaborative design. “This included things like building a version of the Focus on the helmet, combining two distinct styles of armor plating from each game, and even all the way down to ensuring the stitching on the Hunter’s cloak was accurate to the way Aloy’s tribe makes their garments.” We spent a lot of time working to make sure the details were right,” Deeb said. “For Aloy, it was about capturing the hybrid of technology handcrafted, natural materials. In other words, do these ornaments feel like these characters? Aloy influence “Then there’s the less tangible aspects – their personalities and presence. “The first is the more direct reimagining of costuming details, items, and weapons,” Deeb said. As Deeb said, each character had something unique to express and the team spent a great deal of time nailing those details to bring them to life. Once the team defined the fantasy, it was time to talk about which features best represented the characters and how those could be expressed in the armor. “There were some obvious inspirations – Kratos is a powerful force leading the way into battle, Aloy is a machine hunter surviving in a harsh world, and Jin combined studious training with seemingly supernatural fighting ability.” “The genesis of any armor set starts with a question, ‘What is the fantasy?’” said Bungie Art Lead Josh Deeb. Alongside the ornaments, there are also a trio of finishers inspired by the same games: “From Nowhere” (Horizon Zero Dawn), “Whirling Chaos” (God of War), and “Perfect Strike” (Ghost of Tsushima). Finally, honor and precision are hallmarks of that Warlock lifestyle, and this is expressed to perfection with the “Ancestral” ornament set, inspired by Sucker Punch’s open-world masterpiece, Ghost of Tsushima. Guerrilla’s Horizon Forbidden West inspired the “Annointed” set for Hunters, creating a look that’s ideal for any activity that requires guile, agility, and more than a little deadly force. Titans will feel right at home in the new “Godsbane” ornament set, inspired by Sony Santa Monica’s God of War. Season of the Deep will feature three new armor ornament sets, one for each Guardian class, inspired by three of the biggest games in PlayStation history.
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